package orfeu.engine;

import AI.Hell;

public class Constants {


	public static final float H = 10;
	public static final float DEFAULT_HERO_DAMAGE = 0.5f*Hell.HEALTH;
	public static final float MAX_HERO_HEALTH = 8*Hell.HEALTH;
	public static float screenWidth; //Latimea ecranului, in pixeli
	public static float screenHeight; //Inaltimea ecranului, in pixeli
	
	public static float limitLeft;//Limita din dreapta a viewpointului, folosita pentru obiectele din OpenGl
	public static float limitRight;//Limita din stanga a viewpointului, folosita pentru obiectele din OpenGL
	public static float limitUp;
	public static float limitDown;
	
}
